Games are gaining increasing publicity and are increasingly seen as a learning resource. IMAGINE (Increasing Mainstreaming of Games In Learning Policies) aims to show conclusively that games can succeed because they use sound pedagogical approaches in the development of valuable skills such as:
- strategic thinking
- planning; communication
- application of numbers
- negotiating skills
- group decision-making
- data-handling
- eye-hand coordination
The 'core' aims and objectives are to:
- Draw together and valorise the results of previous Game Based Learning (GBL) initiatives and projects across the school, adult and vocational learning sectors .
- Use this evidence to influence policy makers' perceptions and actions to support a marked increase in piloting and mainstreaming of GBL.
- Have a significant impact on validating new learning paradigms and strategic thinking on curriculum reform.
Online games at school and on holiday
– how to keep students ticking over till next term
The growing range of serious games offering both fun and education aim to keep students both amused and in touch with learning'
Read Article in The Guardian Classroom innovation section
Written by: Jerome Monahan
13 July 2010
4th European Conference on Games Based Learning
The Danish School of Education,
University of Aarhus,
Copenhagen, Denmark
21-22 October 2010


